Thursday, August 22, 2013

what I've been up to lately

Still working on the spider rig and about to start a full biped rig, but at the moment, I'm focused on facial rigging. I got this great head model from my friend Iana and I've been modifying it to be able to create some facial expressions and controls. Little did I know that it would be such a long process... I had to retopologize a bit because the export from Mudbox was a pretty dense mesh. I think I was able to keep it pretty true to the original model. Then I had to add teeth, a tongue and eyes.
Here's what I came up with:

Weird, right? Not too bad for my first try at modeling mouth parts... at least in my opinion. Although, now it's time for the real test -- to see if they look really crazy when I try to make her smile or open her mouth. Fingers crossed.

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