This is my latest rigging project. It still needs some tweaking but I thought I'd put up the little animation test I did. I tried a new way of skinning this rig and a different way of painting weights by selecting vertices and flooding them to individual joints, which actually was more successful than my last project.
Ideally, I'd also like to still tweak some of the weight painting on the verts, put in some deformations, add more flexibility in the leg joints, more controls for the body (which you can't see in this video) and texture the little critter... In progress!